<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Open Library Project - Free ebooks download - Programming PHP,C#,Ruby,Java,ASP and more &#187; Games</title>
	<atom:link href="http://libproject.net/category/games/feed" rel="self" type="application/rss+xml" />
	<link>http://libproject.net</link>
	<description>A network for WHO enjoy reading books</description>
	<lastBuildDate>Sun, 27 Dec 2009 19:22:37 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Racing the Beam: The Atari Video Computer System</title>
		<link>http://libproject.net/games/racing-the-beam-the-atari-video-computer-system.html</link>
		<comments>http://libproject.net/games/racing-the-beam-the-atari-video-computer-system.html#comments</comments>
		<pubDate>Sat, 17 Oct 2009 03:45:08 +0000</pubDate>
		<dc:creator>hope</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/racing-the-beam-the-atari-video-computer-system.html</guid>
		<description><![CDATA[<div class="spost"><p>The Atari Video Computer System dominated the home videogame market so completely that \&#8221;Atari\&#8221; became the generic term for a videogame console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics,&#8230;</p></div>]]></description>
		<wfw:commentRss>http://libproject.net/games/racing-the-beam-the-atari-video-computer-system.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Game Spaces: Image, Play, and Structure in 3D Worlds</title>
		<link>http://libproject.net/games/video-game-spaces-image-play-and-structure-in-d-worlds.html</link>
		<comments>http://libproject.net/games/video-game-spaces-image-play-and-structure-in-d-worlds.html#comments</comments>
		<pubDate>Sat, 17 Oct 2009 03:44:30 +0000</pubDate>
		<dc:creator>hope</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/video-game-spaces-image-play-and-structure-in-d-worlds.html</guid>
		<description><![CDATA[<div class="spost"><p>The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In <em>Video Game Spaces,</em> Michael&#8230;</p></div>]]></description>
		<wfw:commentRss>http://libproject.net/games/video-game-spaces-image-play-and-structure-in-d-worlds.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mastering Unreal Technology: The Art of Level Design</title>
		<link>http://libproject.net/games/mastering-unreal-technology-the-art-of-level-design.html</link>
		<comments>http://libproject.net/games/mastering-unreal-technology-the-art-of-level-design.html#comments</comments>
		<pubDate>Fri, 16 Oct 2009 16:19:10 +0000</pubDate>
		<dc:creator>hope</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/mastering-unreal-technology-the-art-of-level-design.html</guid>
		<description><![CDATA[<div class="spost"><p>Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format will give you immediate results through the tips and&#8230;</p></div>]]></description>
		<wfw:commentRss>http://libproject.net/games/mastering-unreal-technology-the-art-of-level-design.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Electronic Games for the Evil Genius: 21 Do-It-Yourself Entertaining Projects</title>
		<link>http://libproject.net/games/electronic-games-for-the-evil-genius-do-it-yourself-entertaining-projects.html</link>
		<comments>http://libproject.net/games/electronic-games-for-the-evil-genius-do-it-yourself-entertaining-projects.html#comments</comments>
		<pubDate>Thu, 15 Oct 2009 03:36:22 +0000</pubDate>
		<dc:creator>hope</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/electronic-games-for-the-evil-genius-do-it-yourself-entertaining-projects.html</guid>
		<description><![CDATA[<div class="spost"><p>ou can have a wicked amount of fun on your way to becoming a game master! In <em>Electronic Games for the Evil Genius,</em> popular how-to author Tom Petruzzellis gives you everything you need to build 35 exciting games and gadgets. You get complete, easy-to-follow plans, with clear diagrams and schematics, so&#8230;</p></div>]]></description>
		<wfw:commentRss>http://libproject.net/games/electronic-games-for-the-evil-genius-do-it-yourself-entertaining-projects.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Developing Serious Games</title>
		<link>http://libproject.net/games/developing-serious-games.html</link>
		<comments>http://libproject.net/games/developing-serious-games.html#comments</comments>
		<pubDate>Tue, 22 Sep 2009 12:50:24 +0000</pubDate>
		<dc:creator>hope</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/developing-serious-games.html</guid>
		<description><![CDATA[<div class="spost"><p>With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry. Developing&#8230;</p></div>]]></description>
		<wfw:commentRss>http://libproject.net/games/developing-serious-games.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Motivated Reinforcement Learning: Curious Characters for Multiuser Games</title>
		<link>http://libproject.net/games/motivated-reinforcement-learning-curious-characters-for-multiuser-games.html</link>
		<comments>http://libproject.net/games/motivated-reinforcement-learning-curious-characters-for-multiuser-games.html#comments</comments>
		<pubDate>Tue, 07 Jul 2009 09:45:23 +0000</pubDate>
		<dc:creator>hope</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/motivated-reinforcement-learning-curious-characters-for-multiuser-games.html</guid>
		<description><![CDATA[<div class="spost"><p>Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation extend reinforcement learning to adaptive, multitask learning in complex, dynamic environments &#8211; the goal being to understand how machines can develop new skills and achieve goals that were not predefined by human engineers.&#8230;</p></div>]]></description>
		<wfw:commentRss>http://libproject.net/games/motivated-reinforcement-learning-curious-characters-for-multiuser-games.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emergence in Games</title>
		<link>http://libproject.net/games/emergence-in-games-charles-river-media-game-development.html</link>
		<comments>http://libproject.net/games/emergence-in-games-charles-river-media-game-development.html#comments</comments>
		<pubDate>Sat, 27 Jun 2009 03:49:42 +0000</pubDate>
		<dc:creator>nobihai</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/emergence-in-games-charles-river-media-game-development.html</guid>
		<description><![CDATA[<p>The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game&#8230;</p>]]></description>
		<wfw:commentRss>http://libproject.net/games/emergence-in-games-charles-river-media-game-development.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends</title>
		<link>http://libproject.net/games/cinematic-game-secrets-for-creative-directors-and-producers-inspired-techniques-from-industry-legends.html</link>
		<comments>http://libproject.net/games/cinematic-game-secrets-for-creative-directors-and-producers-inspired-techniques-from-industry-legends.html#comments</comments>
		<pubDate>Fri, 26 Jun 2009 02:53:45 +0000</pubDate>
		<dc:creator>nobihai</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://libproject.net/games/cinematic-game-secrets-for-creative-directors-and-producers-inspired-techniques-from-industry-legends.html</guid>
		<description><![CDATA[<p>Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today&#8217;s hottest games, and including interviews with the game industry&#8217;s greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of&#8230;</p>]]></description>
		<wfw:commentRss>http://libproject.net/games/cinematic-game-secrets-for-creative-directors-and-producers-inspired-techniques-from-industry-legends.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Graphics Programming</title>
		<link>http://libproject.net/programming/game-graphics-programming.html</link>
		<comments>http://libproject.net/programming/game-graphics-programming.html#comments</comments>
		<pubDate>Wed, 06 May 2009 09:33:49 +0000</pubDate>
		<dc:creator>nobihai</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://libproject.net/programming/game-graphics-programming.html</guid>
		<description><![CDATA[<p>&#8220;Game Graphics Programming&#8221; examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are&#8230;</p>]]></description>
		<wfw:commentRss>http://libproject.net/programming/game-graphics-programming.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pro Java 6 3D Game Development Java 3D JOGL JInput and JOAL APIs</title>
		<link>http://libproject.net/programming/pro-java-d-game-development-java-d-jogl-jinput-and-joal-apis.html</link>
		<comments>http://libproject.net/programming/pro-java-d-game-development-java-d-jogl-jinput-and-joal-apis.html#comments</comments>
		<pubDate>Fri, 24 Apr 2009 08:22:53 +0000</pubDate>
		<dc:creator>hope</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://libproject.net/programming/pro-java-d-game-development-java-d-jogl-jinput-and-joal-apis.html</guid>
		<description><![CDATA[<div class="spost"><p>Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands&#8230; Java gaming expert <strong>Andrew Davison</strong> will show you how&#8230;</p></div>]]></description>
		<wfw:commentRss>http://libproject.net/programming/pro-java-d-game-development-java-d-jogl-jinput-and-joal-apis.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
